Mario Kart Tile Placement Values
By: DeaDb0Lt - deadb0lt@twcny.rr.com - AIM: SkunkHuffer

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0n: Lay down 1 tile of the next n number of texture values.
    Example: 02FE0001 would lay down 1 FE(Coin) tile, 1 00(Grass) tile,
             and 1 01(Pavement) tile contiguously.

1n: NOT TESTED

2n: Lay down n tiles of the next texture value.
    Example:  2AF0 would lay down 10 F0(Red Brick) tiles contiguously.

3n: Lay down 16+n tiles of the next texture value.
    Example: 32FE would contiguously lay down 19 Coin Tiles. (19 Coming from 16+3)

4n: Not tested
5n: Not tested
6n: Not tested
7n: Not tested
8n: Not tested
9n: Not tested
An: Not tested
Bn: Not tested
Cn: Not tested
Dn: Not tested
En: Not tested
Fn: Not tested
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FF: Signals track end.
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NOTE: Tracks are in RLE format. They are 128x128 tiles. As of now, I do not know if it is possible
to make a track larger or smaller. So, when designing a track, it auto-wraps
itself after increments of 128.

Thanks to all who've given me any info reguarding this project.
- DeaDb0Lt

